I think "The Sims" is a bad game, as you know if you read my last review. But perhaps a good way to illustrate why it's a bad game would be to explain how they could have made it a good game.
- Allow murdering, destruction, and legitimate stealing. I'm not saying this for some immature reason - it's not becuase I think violence is "cool". It is to create a dynamic atmosphere. But it's the same gripe I have with World of WarCraft; a "world" where things can only ever truly be created, never truly destroyed, becomes stale, safe, boring. In fact, if you had a "world" game where only the opposite were true - that you could ONLY destroy, it would probably get boring just as quick. But anyway, imagine committing a straight up murder in the Sims. Imagine committing some kind of huge, creative crime - not just a window that pops up saying "You can steal money from the campaign funds now! Will you do it?", but an actual crime that you orchestrated from scratch. I am glad that they have a time limit on your life but there should be things that can bring an untimely end to your life as well. What I'm asking for here is a lot - I understand that - but hey, you're trying to simulate human life here, are you not? This should be an undertaking.
- Have "good" or at least non-obnoxious content. The music in this game is just abysmal - it's got the worst musical elements of today's super-corporate-pop, which blends nicely into the wasteland that is modern video game music. The 3D models are decent, but certainly don't add any artistic flair to the game. Also the game's desperate need to be trendy hurts it in some ways. I tried to add my haircut, like a straight up, common middle-part deal, and it doesn't exist. NO normal haircuts exist. Only haircuts seen on "American Idol" are allowed. I think it's fair to ask that retail games have better production values than a flash game or cereal-box-CD-ROM game.
- Tell the EA gangsters to back off and make your own interface. I'm sure I'm not the only one who just feels depressed using the bloated, oppressive, unclear, ugly "EA INTERFACE". The interface isn't exactly the same on every EA game, but it's similar. And it sucks every time. I've played Battlefield 2, had the same experience, Fifa 06, same experience, Madden 08, same experience.
- Do something about loading times, saving times, and general software bloatedness. I really value a game that runs quickly, takes up less than a couple gigs, and is light and nimble, much more than I value "A MILLION CONTENTS!" or "HD CANDYWRAPPER!". The time I have to invest simply running your game is something you developers should be very considerate of.
- (Bonus Points!) Don't allow people to load during game! This goes back to my "Most Powerful Weapon Ever Weilded" article... but especially if my #1 tip gets used, it is of dire importance that people can't just load the game and undo anything bad that happened to them. Only allow Save & Exit, and loading can only be done from title screen! Come on, game designers! Catch onto this sooner rather than later!
Unfortunately, with game media being completely brainwashed-and-or-bought-out, no one is saying any of this stuff except for little inaudible voices like mine, and so don't expect these huge companies to change anytime soon. Like I often say, I think it's that people have either forgotten, or have never seen what a good video game is like, and so that's why it's difficult to judge these new games with any frame of reference. What I'm hoping is that there will be a big insurgence of independent and small teams making good games, and people will gradually realize "Hey, you know what? I'm having more fun with these good games, they load quicker, and they're cheaper." When that happens, it will finally send a message to EA and the like, and they'll either adapt and hire some game designers, or die. Read more!

